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BGTOOLS (Background tools)
BGLAYDEL - Deleting frozen and frozen layers with primitives BG1BLEXP - Blocks blocks consisting of one primitive (possibly another block) BGBLEXP - Blocks the block and all the blocks included in it, turning visible attributes into text BGBLEXP1 - Blocks the blocks of the 1st level, turning visible attributes into text BGBLDYNEXP1 - Explodes dynamic blocks of the 1st level, turning visible attributes into text BGBLEXP1NOATT - Blocks level 1 blocks that do not have visible attributes BGBLXCLIP - Shows clipped blocks BGBLDYN2A - Converts dynamic blocks to anonymous BGBLDYN2S - Converts dynamic blocks to static ones BGBLALLDYN2A - Converts ALL dynamic blocks to anonymous BGBLALLDYN2S - Converts ALL dynamic blocks to static ones BGBLXCLIPEXP - to blow up the cropped block BGCB - copies one of the block occurrences to a block with a new name BGRB - renames one of the block occurrences in a block with a new name M2U - Convert MINSERT to Unnamed block...
Continue Polyline
Here is a simple routine that lets you pick up where you left off. You simply pick the end of an existing polyline, and this routine will let you pick more points (add more vertices) to that polyline. This routine continues even the properties as well… Here’s how: CPOLY <enter> to start Select a part of a polyline that is near its endpoint. You may need to specify what endpoint you want to continue from Click to place more vertices Credits : AutoCAD Tips Website


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